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1. Engine Optimization Advice: Optimizing Map Rendering - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Phosphorus Arkadios wrote: Also, for skirmish maps that take place in a much smaller area, why even bother with the ability to scroll through a whole lot of out of bound map? It just takes up unnecessary resources. Be...
- by Phosphorus Arkadios - at 2012.09.04 03:09:00
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2. I Am "Mass"-iveley Pissed Off - in Feedback/Requests [original thread]
Ekull Zekariah wrote: STB Vermaak Doe wrote: Mass drivers at least need a total capacity buff. Nuff SaidGäó Not if you only get a couple of detonations out of them..... But yes, more to shoot would be nice if they fix the issues. Addin...
- by Phosphorus Arkadios - at 2012.09.04 03:05:00
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3. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
I agree with the suggestion. Sure fiction, yada yada yada, but it will change the strategy behind using it. Not using it too early to get shot, and not using it too late to get a free ticket to the ground safely.
- by Phosphorus Arkadios - at 2012.09.04 02:45:00
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4. Eye Candy - in Feedback/Requests [original thread]
The Planetside 2 art direction is superior in nearly every aspect, but they need to fix the fundamentals of this game first. The maps are bare and bland and doesn't really feel genuine, PS2 on the other hand is a whole 'nother level. I hope CCP wi...
- by Phosphorus Arkadios - at 2012.09.03 04:53:00
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5. Engine Optimization Advice: Optimizing Map Rendering - in Feedback/Requests [original thread]
Patches The Hyena wrote: Why does the map have to be rendered the way it is at all, can't it just be a simple low res map without all the detail? It's a map, it needs to be functional, not beautiful. Exactly, I was hoping they'd drop all the ...
- by Phosphorus Arkadios - at 2012.09.03 03:54:00
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6. Engine Optimization Advice: Optimizing Map Rendering - in Feedback/Requests [original thread]
As of right now the map (spawn menu) chugs along as you zoom in and out, etc etc. What can be done to reduce this issue is instead of drawing shadows in real time (especially for large objects) overlay the shadows, or bake them directly into the...
- by Phosphorus Arkadios - at 2012.09.02 22:19:00
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7. Spawning into Combat - there has to be a smarter way... - in Feedback/Requests [original thread]
Gilbatron wrote: catapults on the MCCs, thrusting people towards their spawnpoint. adjustments in flight are possible and allow hotdrop into battle (and on enemies heads) . Still using a DROPsuit after all :) drop uplinks as targets or someth...
- by Phosphorus Arkadios - at 2012.09.02 22:03:00
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8. Prices have gone through the roof since I've last played. - in Feedback/Requests [original thread]
Lazarus Solo wrote: CCP said that you can save up ISK using a militia fit when you are low on cash, and then use a more advanced fit, and repeat. I don't think they are intending for us to roll in Prototype suits 24/7. I've been rolling the d...
- by Phosphorus Arkadios - at 2012.08.30 06:07:00
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9. Prices have gone through the roof since I've last played. - in Feedback/Requests [original thread]
Amazigh Stormrage wrote: Phosphorus Arkadios wrote: Why are militia weapons 3.5k? 10 of those is 35k, out of my 450k isk... that goes quick... especially since i have to buy OTHER parts of my dropsuit as well! Holy moley. This game forces y...
- by Phosphorus Arkadios - at 2012.08.29 02:38:00
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10. Prices have gone through the roof since I've last played. - in Feedback/Requests [original thread]
Why are militia weapons 3.5k? 10 of those is 35k, out of my 450k isk... that goes quick... especially since i have to buy OTHER parts of my dropsuit as well! Holy moley. This game forces you to grind off of matches before you can invest in ANYTHING.
- by Phosphorus Arkadios - at 2012.08.29 02:24:00
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11. [Feedback] double isk gain on win. - in Feedback/Requests [original thread]
+1 3rd on scoreboard, get 50k isk and 30ksp (w/ boost). I feel like I'm winning nothing at all, especially with the costs of a semi decent dropsuit.
- by Phosphorus Arkadios - at 2012.08.20 01:54:00
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12. Market: Include "Bulk" purchases - in Feedback/Requests [original thread]
So, if player count is low, will ISK rewards be higher since they have a higher demand for us?
- by Phosphorus Arkadios - at 2012.08.20 01:47:00
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13. buying skills is all wrong - in Feedback/Requests [original thread]
I honestly... don't understand the skills screen.. I buy a skillbook and then upgrade. I don't know what a skillbook does.
- by Phosphorus Arkadios - at 2012.08.20 01:44:00
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14. [REQUEST] - Fix the weapon switching. - in Feedback/Requests [original thread]
+1 I had my medic stick out, had to hit it 5 times to change to my main weapon. I died while I was pulling it out.
- by Phosphorus Arkadios - at 2012.08.20 01:35:00
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15. [Suggestion] Forge gun improvment - in Feedback/Requests [original thread]
Wulf Marinus wrote: Forge gun is not instant. The shot takes time to travel and you have to aim in front of a moving dropship. You have to aim ahead for every gun... that's how it is for me at least...
- by Phosphorus Arkadios - at 2012.08.19 17:36:00
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16. The Gameplay is a bit stiff. - in Feedback/Requests [original thread]
Yes, this must highly improve. There are times in this game where I die and I feel like it's the games fault, not mine. I feel absolutely disconnected with the gameplay. From the rigor mortis stiff animations to trying to go up a pixel thats just ...
- by Phosphorus Arkadios - at 2012.08.19 17:33:00
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17. Market: Include "Bulk" purchases - in Feedback/Requests [original thread]
Trinity Ashima wrote: That won't work, in the real game you'll be dealing with real players. If you want a bluk discount talk to someone and arrange it through contract. Doubt you will get one though because within a week of the game going live...
- by Phosphorus Arkadios - at 2012.08.19 17:27:00
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18. Grenades: Make them more "direct" - in Feedback/Requests [original thread]
Trinity Ashima wrote: Maybe I'll have to watch out for that. But if they chage the ark you will not be able to throw as far or over containers like you can now because if you decrease the default angle you decrease the maximum angle too. Ju...
- by Phosphorus Arkadios - at 2012.08.19 17:24:00
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19. Grenades: Make them more "direct" - in Feedback/Requests [original thread]
Trinity Ashima wrote: Phosphorus Arkadios wrote: Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive. Also, my grenades don't explode about 25% of the time. I think the ark...
- by Phosphorus Arkadios - at 2012.08.19 17:10:00
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20. Grenades: Make them more "direct" - in Feedback/Requests [original thread]
Current throws have unusually high arks, I have to aim down for it to not hit a ceiling. It's very counter intuitive. Also, my grenades don't explode about 25% of the time.
- by Phosphorus Arkadios - at 2012.08.19 17:01:00
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